November 9th GW Game Day: Sons of Macragge!

file_000-17

My brand new Sons of Horus took the field for the first time a couple of weeks back, and with the army being only semi-completed I had to rely on the good ol’ Ultramarines to make up the 2500 points. I fielded Abaddon and ten Justaerin teleporting in, along with three Veteran Tactical Squads (two ranged with Marksmen, one with power weapons and Weapon Master) mounted in Rhinos and backed up by a Vindicator. The Ultramarines contingent consisted of a Consul accompanied by Invictarus Suzerains in a Rhino, a Legion Tactical Squad in a Rhino, and the good ol’ Sicaran, which was nothing but disappointing in every game I’ve used it in thus far. Matt fielded 1250 points of his Emperor’s Children, allied with Harry’s 1250 points of Night Lords.

I ended up winning the game, although I have some lucky dice on my part and some un-lucky dice rolling on the part of Matt and Harry to thank. It was my first time playing a fully mechanized force in 30k and I figured the best tactic would be to use my mobility to swamp the objectives with bodies and get stuck into close combat and close-ranged firefights, where the Sons of Horus rules and my squads’ equipment loadouts (BS5, Strength 5, Assault 3, Rending heavy bolters is nothing to scoff at!) would excel.

File_000 (19).jpeg

Of particular note were the ten-man Justaerin squad led by Abaddon, which attracted and soaked up a metric F-ton of fire while still managing to do some major damage in close combat. Two wounds each and a 2+/4++ save tends to keep models on the board. Even if all they did was get shot at, they still distracted attention from my Veteran squads, who were able to mop up opposing infantry and get dug in on the objectives. The Justaerin’s offensive contributions were really just a bonus.

The Sicaran also (finally) turned in a good performance, getting some key kills on infantry and light /medium vehicles alike. I’ve finally realized that the best way to use this thing is to take advantage of its speed and keep it moving, hopefully positioning it in a way that would let me get some shots on the side and rear of vehicles. The strength 7 of its autocannon isn’t that intimidating at first glance, but with 6 twin-linked rending shots on side and rear armor it’s more than capable of doing some damage.

All in all a fun game with friends, and really that’s all that I can ask. 🙂

Bonus: Brother Luckarius warns his fellow battle brothers of the treacherous Vindicator that claimed the lives of the rest of his squad:

File_000 (18).jpeg

The Wonders of a Wet Palette

File_000 (13).jpeg

A confession: up until last night, I got paint on my brush by dipping it straight into the pot. Like a goddamn savage.

I’ve long heard of the wonders of a wet palette, but have long been intimidated by the cost/hassle/presumed difficulty of using one. Then I came across these ridiculously easy DIY instructions from Guslado’s Games and decided to take the plunge.

And boy, does it make a difference. It’s like a whole new world. My paint is constantly the right consistency, the paint on the palette takes forever to dry out (meaning a lesser amount lasts longer), and I’m able to get thinner, more consistent colors particularly when edge highlighting.

I used to groan at the thought of edge highlighting; my paint would always dry out too soon, even whilst on the brush, and the consistency of my lines would always suffer for it. Now it’s not nearly the chore it used to be. If you aren’t using a wet palette, I suggest you should. I say without any hyperbole that using a wet palette has represented the single largest jump in my painting quality since I started using washes.